![]() Or something like that, just so that when I rotate around the y-axis, it rotates around a vertical axis.ĮDIT: After further research, it appears I will have to learn quaternions.ĮDIT2: Wait, I don't think that's right. I was wondering if there is any way I can sort of rotate just the axes back to their initial position after using glRotatef(), without rotating the object back. The configuration changes will be reset when destroy () is called. Currently it is in early stages of development. Supports blinn-phong shading, shadow mapping, AABB collisions and component based architecture. I just noticed that it's not being handled. If that doesn't help, check if you're using a window content scale callback. The error, monitor and joystick callbacks must be freed separately. Set the display configuration to the specified gamma, brightness and contrast. BerkEngine A simple game engine implemented with LWJGL. glfwFreeCallbacks only frees callbacks associated with the specified window handle. The rotations around the y and z-axes end up not how I want them. public static void setDispla圜onfiguration (float gamma, float brightness, float contrast) throws LWJGLException. ![]() (Project Object Model) which manages project dependencies (the. So when I try to do stuff like this: glRotatef(90.0f, 1.0f, 0.0f, 0.0f) We will develop our samples in Java and we will use the Lightweight Java Game Library (. So now the y-axis is pointing in and out of the screen, instead of up and down. Java lwjgl remove game object update#We need to update the balls position and/or velocity whenever a collision occurs. We properly do all the collision detection, but the ball does not react in any way to the collisions. However, it also sort of rotates the y and z axes as well. It seems to work, but still, something is off. That will rotate things 90 degrees around the x-axis. Okay so, I noticed when you rotate around an axis, say you do this: glRotatef(90.0f, 1.0f, 0.0f, 0.0f)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |